sub_Weapons_-_Rocket.htm

[AVM] [LAW] [LAW 4x] [Multi Missile x10] [Multi Missile x12] [Multi Missile x2] [Multi Missile x4] [Multi Missile x6] [Multi Missile x8] [OMB 'Abdullah' RPG Launcher] [OMB RPG EMP] [OMB RPG Frag Sleeve] [OMB RPG High Velocity] [OMB RPG Long Range] [OMB RPG Tandem] [OMB RPG Thermobaric] [Pzf 9 Armor Breaker] [Pzf 9 Wall Piercer] [RPF]

AVM (stand to fire disposable weapon)
description: One time use MILAN, but stripped down to dumbfire, so you have to aim it.
required skill: Points >= 5000 AND NOT ( classId== 1 OR classId== 2 OR classId== 3 OR classId== 5 OR classId== 6 ) AND classId== 50 OR Infantry OR Heavy Weapons OR Demolitionist OR Engineer
buy price = 300 sell price = 0

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LAW (stand to fire disposable weapon)
description: One time use light anti-armor weapon.
required skill: Points >= 5000 AND NOT ( classId== 1 OR classId== 2 OR classId== 3 OR classId== 5 OR classId== 6 OR Mobile Infantry OR DropTrooper OR HoverTrooper OR Commando OR Sniper OR BlackOps OR SciOps ) Points >= 5000 AND NOT ( classId== 1 OR classId== 2 OR classId== 3 OR classId== 5 OR unknown symbol "Ð"
buy price = 150 sell price = 0

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LAW 4x (stand to fire using "LAW" as ammo)
description: This is a clip & hook assembly that lets you strap 4 LAWs together. It also connects the LAW firing switches to a single trigger on the bottom of the 4x assembly. The continuous barrage of fire counters APS systems.
required skill: Points >= 5000 AND NOT ( classId== 1 OR classId== 2 OR classId== 3 OR classId== 5 OR classId== 6 ) AND classId== 50 OR Infantry OR Heavy Weapons OR Demolitionist OR Engineer
buy price = 500 sell price = 0

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Multi Missile x10 (stand to fire using "Rocket" as ammo)
description: Lets you launch ten standard warheads in rapid succession.
required skill: NOT ( classId== 1 OR classId== 2 OR classId== 3 ) AND Demolitionist
buy price = 36870 sell price = 31532

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Multi Missile x12 (stand to fire using "Rocket" as ammo)
description: Lets you launch twelve standard warheads in rapid succession. Not really useful when you don't have an ammo crate right next to you.
required skill: NOT ( classId== 1 OR classId== 2 OR classId== 3 ) AND Demolitionist
buy price = 39870 sell price = 35532

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Multi Missile x2 (stand to fire using "Rocket" as ammo)
description: Lets you launch two standard warheads in rapid succession.
required skill: NOT ( classId== 1 OR classId== 2 OR classId== 3 ) AND Demolitionist
buy price = 34870 sell price = 28532

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Multi Missile x4 (stand to fire using "Rocket" as ammo)
description: Lets you launch four standard warheads in rapid succession.
required skill: NOT ( classId== 1 OR classId== 2 OR classId== 3 ) AND Demolitionist
buy price = 24870 sell price = 19532

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Multi Missile x6 (stand to fire using "Rocket" as ammo)
description: Lets you launch six standard warheads in rapid succession.
required skill: NOT ( classId== 1 OR classId== 2 OR classId== 3 ) AND Demolitionist
buy price = 22870 sell price = 17532

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Multi Missile x8 (stand to fire using "Rocket" as ammo)
description: Lets you launch eight standard warheads in rapid succession.
required skill: NOT ( classId== 1 OR classId== 2 OR classId== 3 ) AND Demolitionist
buy price = 29870 sell price = 24532

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OMB 'Abdullah' RPG Launcher (stand to fire using "Rocket" as ammo)
description: The modern version of the venerable Rocket Propelled Grenade launcher is Orbital Micro Breweries' first direct release to the weapons market. It fires a small rocket with a bursting charge on the end. Nobody would've predicted that it would become as ubiquitous and as it is now. This is one of the most tactically versatile weapons, since it is able to fire a variety of different warheads.
required skill: NOT ( classId== 1 OR classId== 2 OR classId== 3 ) AND Demolitionist
buy price = 18000 sell price = 14500

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OMB RPG EMP (stand to fire disposable weapon)
description: This mounts the same EMP charge commonly found on EMP hand grenades. Interrupts movement for 1 second, rotation for 2 seconds, and weapon systems for 3.5 seconds. Does an additional 3x5 electronic damage and 3x1 drain to humans.
required skill: NOT ( classId== 1 OR classId== 2 OR classId== 3 ) AND Demolitionist
buy price = 150 sell price = 0

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OMB RPG Frag Sleeve (stand to fire disposable weapon)
description: Predicting it was just a matter of time, OMB was able to mount a record-breaking fragmentation round onto a standard rocket. Effectively two fragmentation grenades on a rocket. For safety, this round detonates after 1.2 seconds or impact, whichever comes first. (Max Range=600)
required skill: NOT ( classId== 1 OR classId== 2 OR classId== 3 ) AND Demolitionist
buy price = 75 sell price = 0

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OMB RPG High Velocity (stand to fire disposable weapon)
description: Originally designed to counteract vector fields on tanks at close range, this round comes equipped with a high-yield shaped charge. Due to the high speed of the rocket, it is probably impossible for any human to survive impact on any part of the body.
required skill: NOT ( classId== 1 OR classId== 2 OR classId== 3 ) AND Demolitionist
buy price = 100 sell price = 0

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OMB RPG Long Range (stand to fire disposable weapon)
description: This rocket has more propellant than the usual RPG round, allowing it to travel twice as far. It also comes fitted with a small proximity fuse.
required skill: NOT ( classId== 1 OR classId== 2 OR classId== 3 ) AND Demolitionist
buy price = 45 sell price = 0

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OMB RPG Tandem (stand to fire disposable weapon)
description: This round comes with two high-yield shaped charges. This is the most damage you will ever do with the RPG against a tank.
required skill: NOT ( classId== 1 OR classId== 2 OR classId== 3 ) AND Demolitionist
buy price = 150 sell price = 0

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OMB RPG Thermobaric (stand to fire disposable weapon)
description: A top-secret recipe is used in this extra-special round, which is able to clear every person out of a building from the resulting explosion. This is far more likely to kill or incapacitate enemies than even fragmentation rounds in close combat such as caves or in urban settings.
required skill: NOT ( classId== 1 OR classId== 2 OR classId== 3 ) AND Demolitionist
buy price = 900 sell price = 0

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Pzf 9 Armor Breaker (stand to fire disposable weapon)
description: The most dedicated, barely-portable anti-tank weapon. Takes out all small vehicles in one hit, and most tanks in two.
required skill: NOT ( classId== 1 OR classId== 2 OR classId== 3 ) AND Demolitionist
buy price = 500 sell price = 0

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Pzf 9 Wall Piercer (stand to fire disposable weapon)
description: This round has a penetrator that goes through physics and explodes with a fragmentation warhead.
required skill: NOT ( classId== 1 OR classId== 2 OR classId== 3 ) AND Demolitionist
buy price = 800 sell price = 0

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RPF (stand to fire disposable weapon)
description: Single-use OMB Thermobaric round. Use this 'Rocket Propelled Flamethrower' to clear everyone out.
required skill: Points >= 5000 AND NOT ( classId== 1 OR classId== 2 OR classId== 3 OR classId== 5 OR classId== 6 ) AND classId== 50 OR Infantry OR Heavy Weapons OR Demolitionist OR Engineer
buy price = 1200 sell price = 0

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